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Vray Software Training Course in Thane (Mumbai)

Vray Software Training Program

Introduction

V-Ray is a 3D rendering software that is compatible with most major digital content creation applications including Autodesk’s 3ds Max, Maya and Revit, Trimble’s SketchUp, McNeel’s Rhino, and Foundry’s Modo, Nuke and Katana. This is very popular tool across AEC industry for photorealistic renderings.

Objectives:-

After this course student will be able to:

  • Produce real life/photo realistic rendering effects
  • Using the new UI elements, Quick Settings, and revamped Frame Buffer
  • Understanding color mapping modes
  • Adding V-Ray light types
  • Working with the V-Ray Sun and Sky systems and dome light
  • Making materials
  • Ensuring quality with image sampling

Brief Contents

  • Reviewing the Interface
    1. V-Ray Interface
    2. V-Ray Objects
    3. V-Ray
    4. Hardware Discussion
  • Linear and Physical Workflow
    1. LWF
    2. Gamma Adjustments
    3. Color Mapping
    4. Color Clamping (8, 16, 32 bit)
  • Lighting
    1. Proper lighting Workflow
    2. Image Based Lighting HDR
    3. Daylight System
    4. Light Typologies and Uses
    5. Physically Accurate Lighting
  • V-Ray Physical Camera / VFB
    1. Basics of Physical Cameras
    2. Exposure vs Shutter vs ISO
    3. Controls: DOF and Motion Blur
    4. L V-Ray Frame Buffer for Post
  • In-depth Global Illumination
    1.  GI Engines Demystified
    2. Bounces: Primary/Secondary
    3.  Brute Force
    4. Irradiance Map
    5. Light Cache
  •  Image Sampling
    1. Anti-aliasing Theory
    2.  Fixed
    3.  Adaptive DMC
    4.  Adaptive Subdivision
    5. Color and Noise Threshold
    6.  Filters
  • V-Ray Materials
    1. Materials Physics
    2. Material Creation Workflow
    3. Material Optimization
    4. Complex Material Creation
    5. Bump Mapping, vs Normal Mapping vs V-Ray Displacement
    6. Advanced V-Ray Shaders and Real World Materials
  • V-Ray Render Elements
    1. Using Render Elements
    2. Render Elements Math and Compositing
    3. Best Elements Used and Light Controls
    4. Managing and Saving Render Elements (8/16/32 Bit)
  • Rendering Techniques
    1. Interior / Exterior Workflow
    2. Lighting / Materials
    3. Rendering Setup
  • Animations Techniques
    1. Managing Animations
    2. Scenes with Static Objects
    3. Scenes with Moving Objects
  • Advanced Optical, Lighting and Environment Effects
    1. DOF (In Camera and Post)
    2. Motion Blur (Camera and P DOF (In Camera and Post)
    3. Dispersion / Glare / Bloom
    4. Volume Light / Caustics
    5.   V-Ray Environment Fog
  • V-Ray Hands on Examples
    1. Exterior Rendering VXL
    2. Adv. Exterior Rendering
    3. Interior Day Rendering
    4. Interior Night Rendering
    5. Exterior Day and Night
    6. Interior Day and Night
    7. Exterior Dynamic Geom

Course Project:

Participants of this course have to work on Real life project/Live project which consist of Reverse Engineering, Measurement of features, reproducing 2d manufacturing drawings. This exercise will make their thought process more towards manufacture ability.

Certificate

  • MIT Certified Engineer

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